This is "technically" a game where you try to find your way out of a bullet hell maze that exists in both space and time, at least that was the intent. Made in Sokol + Odin. All the models are just signed distance fields! I know this is barely playable but this has been quite the learning process for me in many aspects, both graphics programming and writing an analytical physics solver (was more miserable than I thought).

Anyways the game is buggy as hell because you can just force your way out of anything and I could not implement the passthrough fix and actually balancing the generated map... but it's not as though it would have significantly improved things much. This was more of a humble experiment, and I picked up a bunch of things along the way!

Published 23 days ago
StatusReleased
PlatformsHTML5
AuthorRainAfterDark

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